Prison Architect Layout

Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. This is my first playthrough of this great game, Prison Architect. It is available on steam early access. I am not cutting these videos so it is a.

  • Prison Architect is a game published and developed by Introversion Software, the makers of DEFCON (2007), Darwinia (2005), and Uplink (2001). The goal of the game is for players to simulate the designing, building, and running a prison according to their tastes. It was released on October 6th, 2015 after years in Steam's Early Access and development.
  • Prison Architect; Your Prison Layouts LordXp. User Lists: 2 #1 LordXp. Alright ladies and gents. I have been playing this game more and more. I'm slowly getting better at it as I go along. I would, however, like to see how others in this community of constructed their prisons.
  • Thanks for checking out my video.If you liked it please give a like, a comment and hit that subscribe button, i would appreaciate it very much.Twitter: https.

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Описание и характеристики

There are 2 main game modes of Prison Architect: the story campaign and a sandbox mode.The story campaign is very gripping and your success is dependent upon prisoners staying in your prison. Make sure they don’t escape by appealing to their better nature and giving them hopes for their future or by treating them like caged animals and depriving them of their humanity and personality. Your task is to take a useless plot of land and build a prison facility with the aim of housing prisoners. You are paid per person, per day. Start with a small prison and make it larger so that you can accommodate more prisoners to get more money with which you can make your prison even larger. Variety of construction options Discover robust, varied and easy to use building options as you construct your prison.Use a handy, little, planning tool to plan the size, location, and layout of your buildings.Lay down outer walls of a building and the foundation, and separately instruct workers where to stick the inner walls to construct the rooms within. Prison Architect features a variety of zoning tools at your disposal. They allow you to specify what functions each room will fulfill. There are plenty of options such as offices for the staff, holding cells, individual cells for the prisoners, showers, canteen, and many more. Don’t forget to lay down some utilities for electricity and water. Build your prison without any restrictions If you don’t have creative design abilities, you can happily build a series of boxes with rooms in them. If you want something more complicated, or you want it to look like USS Enterprise, go for it! You can build your prison, however you like. Once you’ve built a prison, the next stage is, of course, bringing in the residents and beginning to manage it. In-depth management The management aspect is even more complex than the building aspect.Proper planning and balancing are essential to create a successful prison.Build too much too soon and you could run out of money. Build too little and you could end up in problematic situations. However, remember that you have everything you could possibly need to manage your prison efficiently. Employ office staff and use them to unlock various parts of a research tree. Gain access to a robust and comprehensive range of statistics and options. Use the report screen to be kept apprised of a number of statistics ranging from the prisoners wants and needs, a list of staff, the ratio of the security levels, and the prisoners you take into the prison. Customize your prisoners Balance how easy your prisoners are to manage versus the amount of money they bring in.Check what grants you can take on to gain more money to your prison in exchange for completing specific tasks. You can even see what your prison is worth and sell it, and use the funds raised to build a new prison! A massive variety of functions at your disposal Start an education programme for your prisoners, put them to work with prison labour so as to reduce expenditure on staff, arm your guards, segregate prisoners, and manage everything easier every second. Prison Architect is a superbly well designed and built management simulator! Different residents of your prison There are 3 varieties of a prisoner: low security, normal security and max security. Each type brings different income level, and some individuals even have their own biographies. Keep your prisoners happy and they’ll bring you money!Remember, that all prisoners require very careful management, constant attention, and plenty of guards to keep them under control. Even then, they are constantly making trouble and very difficult to predict. They are also smuggling contraband and form gangs which get angry if you punish their leaders. Key features 3 different campaign modes in which you can manage your prison An absorbing, story-driven mode Complex sandbox campaign Advanced construction system with various options, buildings, and locations Building without any limits: build exactly the same prison as you imagine Different management options including employing staff and deciding about outgoings A lot of customization options for your prisoners

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Обновлено: 29.05.2021

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Updated: Oct 12, 2018

A getting started guide to prisoner housing options. What do cells and dorms each offer, and what is best for you to use in your prison. Based on many hours of gameplay deadicated to the persuit of housing options.

Single Cells


  • Prisoners privacy need is met, and it seems that most of my single cell guys have it fully green most of the time, keeping them a bit calmer and they very, very seldom attack guards or workmen entering their cells during lock-up.
  • I've yet to have an escape tunnel get very far before being detected in a single cell, I'm guessing the game mechanics take into account that one guy digs slower than six.
  • You get to see the occupants cell quality entitlement, meaning you can ensure prisoners are assigned the correct levels and can the add or remove improvement objects as needed. I've yet to see any evidence that a prisoner having the correct level makes them any more or less well behaved, the only thing it seems to have an effect on is not allowing prisoners to have higher than they are entitled to.... and my OCD about this
  • Of course, they take up much, much more room.

Dorms - (Small)


  • Privacy needs for those who have them are always dropped low, this really makes your prisoners pi**ed off. They often attack guards or workmen entering the dorms, even when all other needs are met, but this one seems to really get to the guys who have this need.
  • They seem to dig tunnels much, much faster. I've had 10 escapes so far on my current prison by day 30. Six of these were from a 6 man dorm. (never you mind the other four.... I may or may not have left a gate unlocked for workmen and forgotten to lock it back up, and thre guys may or may not have just walked out unquestioned) Even the tunnels I've found coming out of dorms are much longer than any I've found from single cells.
  • When they do dig their way out, you lose the full dorm of prisoners, not just one from a single cell..... I other words, you need to be on high alert for tunnels. I try to remember to do a full toilet search every 2-3 game days in 4-6 man dorm wings. This is doing a good job of keeping would-be ecapists under control. mega-dorms will likely need daily searches, and I don't know as yet if you would lose all cell occupants - in my case 56 - I'm going to allow them the chance to dig out at a later time and see if they all make a run for it together
  • Prisoners fight in their cells. Then the guards run in to sort it out and they end up being attacked. If you are running a punishment-heavy prison with lots of angry prisoners, this often gets out of control FAST. The prisoners who were not fighting can take the change to leg it out the jail door and then riot in the main body of the jail, while the guard is being beaten up by the prisoners who were fighting. You NEED to make sure you have guard patrols in dorm wings to stop this happening.
  • I have tried to observe various security levels and reputaions to see if they have an effect on negative in-dorm behaviour. It seems they do. When having a mixed security dorm wing, the dorms that contained 1 or 2 high security prisoners were always resulting in fights, but the med security only dorms had this happen much less - but they do still fight. Those with negative reps also seem to cause dorm problems much more often. Some prisoners just are not suited to dorm life and will cause no end of trouble for you to combat.
  • If you haven't gotten and C.I's yet... prepare for all your snitches and ex-law enforcement to snuff it pretty sharpish. Not even their cells are safe for them. You need to find these guys fast when using dorms. Go put a bunch of guys in solitary and get some C.I's .... lots of C.I's; you'll need them if you want to avoid too many D.I.C's.
  • The huge bonus being you can cram so many more prisoners into such a small space to generate that revenue. If you're willing to add the extra security to your prison to combat the dorm problems then they are far superior IMO. You just have to be well aware of the goings-on of your prisoners. Perhaps try to have low-med security in dorms, with high-super in cells.

Prison architect layout guide

Dorms - (Large)


It's worth a note that I've only fully played with four and six capacity dorms so far, I've just built two 56 capacity ones that are slowly filling up, will update if I find any effects of these mega-dorms.
  • The first and most annoying thing I've found with these, when they are first built they, of course, have no occupants (giving you the extra 3x quailty rating of 12 squares per prisoner), and the chairs/showers/TVs ect all meet the quota for 1x object per X prisoners. This means you get all the improvement items and your mega-dorm will have a very high cell quality rating, that will drop down when it gets some prisoners living in it.... but you can't assign any prisoners too it because all avalible cells are too high a quality for new receptions. The only way I've found to combat this is to turn off the cell quality assignment settings until the dorms are full and drop back down to a lower rating. This however messes up the rest of your prison as prisoners get assigned the wrong cells by the guards, that then have to be reassigned after you've filled your mega-dorms and turned on the cell ratings setting again. That thing I mentioned before about entitlement/quality.... now you have to go over your whole prison and figure where everyone's been moved to and fix it all again......... hella annoying.

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